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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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SQ.DOC
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1990-08-31
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4KB
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191 lines
S Y M B O L - Q U E S T
for IBM - PC's and kompatibles
with EGA and Mouse
(c) 1989, 1990
Steffen Mueller
Gardeschuetzenweg 33
D - 1000 Berlin 45
Germany
-----------------------------------------------------------------------
- Symbol - Quest: page 2 -
Symbol-Quest simulates the mathematical problems you know from many
magazines. The PC computes a problem and encodes it by replacing
every number by a symbol (the same symbol is the same number);
your task now is to solve this problem. In the horizontal direction
there are three additions, in the vertical direction three subtractions.
For convenient operation a mouse is required.
------------------------------------------------------------------------
Symbol-Quest is distributed as Shareware. If you like the game,
please register your copy. Send US $ 20 or DM 30 to the above adress
and you will receive the latest version of SQ without the Shareware -
messages during the program.
-----------------------------------------------------------------------
Symbol-Quest comes to you with the following files
SQ .EXE The main program,
SQ .DOC the DOC-File
REGISTER.FRM Registration form
No installation is needed; just copy the files to your hard disk.
------------------------------------------------------------------------
First check up the problem; some mathematical rules will give first
hints. For example:
- If the addition of two 3-digit numbers results in a 4-digit number,
the first digit of the result must be '1'.
- The last digit of the result of a subtraction must be '0', if both
numbers have the same last digit.
- The last digit of the result of an addition must be an even number
(0,2,4,6 or 8), if both numbers have the same last digit.
- and so on...
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- Symbol - Quest: page 3 -
To give you a better survey, a scheme is shown in the right half of
the screen.
If you know, which number is encoded by a certain symbol, click with the
RIGHT mouse button to this number in the row of the concerning symbol.
Now in the scheme
- the ':' changes to '=',
- other numbers in this row are deleted and
- in all the other rows the choosen number is deleted, because this
number can't be assigned to another symbol.
In the problem
- the number is inserted instead of the symbol.
(If it was the 9th number, the 10th will be automatically assigned.)
If you see, that a number can't be encoded by a certain symbol, use the
LEFT mouse button to DELETE this number in the scheme. So you're able to
see, which numbers are left to choose from.
Deleting the 9th number in a row assignes automatically the remaining
10th number.
In the lower left quarter of the screen, there are four areas to help
you solving the problem. Click with the left mouse button to this
areas to
- get the SOLUTION of the current problem,
- start up a NEW problem,
- QUIT Symbol-Quest or
- get HELP.
-----------------------------------------------------------------------
- Symbol - Quest: page 4 -
HELP offers four ways of help:
- SHOW symbol / number: In the scheme click with the left mouse button
to a symbol OR to a number; SQ shows the assignment.
- YES / NO QUESTION: In the scheme click to the intersection of
symbol / number. SQ reveals whether your presumption is true
( 'symbol = number') or false
- REPEAT PROBLEM: Repeat the same problem.
- UNDO: In the scheme click to the desired row; SQ will undo every
assignment or deleting in this line.
You can quit the help-function pressing the right mouse button.
A Help-screen is shown, if you start SQ using any parameter
(for example; type at the DOS-prompt SQ /? ).
Please note: Symbol-Quest comes to you from "Good old Germany".
It's a german program; so I'm very sorry for a stumbling translation!
E N J O Y !